New paper:
COLOR TRAIL: gamification for teaching composition and graphic design in the advertising course.
Abstract: This research objective to plan and execute a gamified activity for a class in the Advertising course, aiming to identify which teaching knowledge and game elements are present in the development and execution of this activity, mediated by Digital Information and Communication Technologies (DICT). To do so, a theoretical foundation was sought in relation to the themes of gamification and teaching knowledge. The investigation was observational and qualitative. The teacher relied on digital wisdom for the useof DICT and appropriated conceptually the elements of the games (dynamics, mechanics and components) to plan the gamified activity and, from its execution, identified that the most significant teaching knowledge for the study was the curricular and experiential knowledge.
Keywords: Teaching knowledge; digital information and communication; technologies; gamification.
Available at: https://www.revista.ueg.br/index.php/revistapluraisvirtual/article/view/11498/8605
Author: Daniel Augusto Monteiro de Barros & Fernando Silvio Cavalcante Pimentel, Ph.D.
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