quinta-feira, 8 de junho de 2023

13th International Conference on Videogame Sciences and Arts



We are pleased to invite the academic, and business community to participate in the 13th International Conference on Videogame Sciences and Arts to be held between the 28 and 30 of November 2023, in University of Aveiro, Aveiro, Portugal.

Please consider contributing to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results.

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28-30 November 2023, University of Aveiro, Aveiro, Portugal

https://videojogos2023.spcvideojogos.pt/

*** SCOPE ***

Don't be superstitious about thirteen!

The number 13 may be an unlucky number for some, but it is the time that our divine conference Videojogos will also occur. Welcome to the 13th International Conference on Videogame Sciences and Arts. This year’s event takes place at the University of Aveiro from November 28-30, 2023. It is organized by the Department of Communication and Art of the University of Aveiro, DigiMedia research centre, jointly with the Portuguese Society of Video Games Sciences (SPCV). The event counts with the presence of the Association of Portuguese Videogame Producers (APVP), and Association of Videogame Producers and Distributors (AEPDV) with their program #saberjogar

The annual conferences of the SPCV aim to gather the scientific community and practitioners in videogames.

It is worth remembering that these conferences are usually attended by researchers and professionals in the expanded field of videogames — Multimedia, Communication, Technology, Education, Psychology, and Arts — to disseminate work and exchange experiences between the academic community and the industry.

This year, the 2nd Seminar on Videogame Teaching also came to the University of Aveiro and will occur as a pre-conference event of the conference Videojogos’23. In this event, the community of teachers of game design, development, evaluation, and related stakeholders share their practices and pave the way into the quality of professional training in the area.

Are you an enterprise or an indie developer? Don’t be overwhelmed by the scientific nature of this conference. There is space for you. Show us your game(s), or/and propose a workshop.

Are you a gamer? Don’t say that you are an esport champion? A streamer? Are you a game journalist or/and reviewer of games? There are many ways to participate in this conference! Please drop us a line to spcvideojogos.xp@gmail.com.

*** TOPICS ***

We welcome research proposals, long and short papers, and demos. All presenting new scientific results, innovative technologies, best practices, or improvements to existing techniques and approaches in the multidisciplinary research field of Games Research.

Suggested research topics for contributions include, but are not limited to:

Game methodologies, design & development

Game-based learning, edutainment & training

Advergames and Game Business Models

Games for science, social innovation & change

Animation for games & virtual worlds

Tabletop Games

Gamification & Game Psychology

Game Analytics, Testing & Quality Assurance

Game Art, Storytelling, Cinematics, & Sound Design

Game communities and Streaming events

Maths and Physics in Games


*** SUBMISSIONS ***

Papers (short and full) must be in English and submitted to https://equinocs.springernature.com/service/VJ2023. Only submissions that receive high ratings in the review process will be selected for publication by the Scientific Committee.

All submissions should follow the Springer Communications in Computer and Information Science (CCIS) format (see “Information for Authors of Springer Computer Science Proceedings” at https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines) use the Word Template https://resource-cms.springernature.com/springer-cms/rest/v1/content/7117506/data/v1.

Also, we welcome the submission of innovative Demos and workshops. Will you participate in the 2nd Seminar on Videogame Teaching? Provide a clear description of the practices carried out in your classes (extended abstract of 1000-1200 words), possible student feedback, lessons learned, the curriculum, and further work. If you are an agent from the industry, you can also contribute to these practices informing the needs of the industry, competences, and market tendency.

Link for Demos submission at https://forms.gle/W2FdnT3G57DpshxC9 and workshops at https://forms.gle/ZS5Zm3spnNSDBNnL9.


*** IMPORTANT DATES ***

Submission deadline (full and short paper): July 31, 2023

Author notification of the review: September 20, 2023

Submission of the print-ready version: October 5, 2023

VJ2023 conference: November 28-30, 2023


*** PUBLICATION ***

Full papers: 12-15 pages

Short papers: < 12 pages

Proceedings of the top-rated papers will be published by Springer in their Communications in Computer and Information Science series as a Post-conference volume. The Communications in Computer and Information Science is a book proceedings series by Springer and Indexed by SCOPUS, SCImago, and ISI Proceedings. More info at https://www.springer.com/series/7899

The extended abstracts submitted to the 2nd Seminar on Videogame Teaching are planned to be published in an edited ebook dedicated to the theme.


 

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